BLOODY MARY

Red John

06 Bloody Mary

The bathroom was the only room in the flat that still had a door that locked.

Helen Ward was twenty-nine and too old for the game, which was why she played it. The party had thinned to three people and a bottle that was mostly air. Someone said Bloody Mary the way people say a dare they do not expect to be taken. Helen took it because she had said the name in school bathrooms twenty years ago and nothing had ever come, and because she was tired of being the one who left first.

She ran the tap hot until the glass fogged. She lit the cheap candle from the drawer. She turned the overhead off. The mirror became a grey rectangle with her own smear in it and then, as the steam settled, a cleaner face than she liked.

The rule, if you still listened to the versions that were not a joke, was simple. Dark room. Mirror. Her name. Three times was the common count. Five in some counties. Thirteen if you wanted to be thorough. Forty-seven in the oldest printed dare, which nobody ever finished. Helen had always stopped at two as a girl. Two was a tease. Three was an invitation.

She said it once.

The word sat on the tile and did not come back. The flat beyond the door was a murmur of a show nobody was watching.

She said it twice.

The candle leaned. A drop of wax hit the sink. Her reflection did not blink when she did. That was a trick of steam. She told herself that and put her palm on the basin because the basin was real.

She said it a third time before she had decided to.

The third one came out smaller. It still counted. Names count when they are complete.

The glass went red at the mouth first.

Not paint. Not a trick of the bulb, because the bulb was off. A dark wetness bloomed on the surface as if the mirror had bitten its own lip. Helen stepped back and her heel found the bathmat and she did not fall. Falling would have been a story. Standing was worse.

The face in the glass was no longer only hers.

Hair like wet rope. Eyes that used the candle and gave nothing back. A mouth the color of the smear. It did not climb out. It did not need to. The old versions were split on that. Some said she scratched. Some said she showed you a wedding or a grave. Some said she only looked, and the looking was the damage.

Helen looked because the dare was already spent.

The woman in the glass tilted her head the way Helen was not tilting hers. The lock on the door was on Helen’s side. That should have mattered. It did not feel like it mattered. The room had shrunk to the width of the mirror and the drip of the tap that would not close.

A nail, or the idea of a nail, drew a line down the inside of the glass. The sound was the same sound a ring makes on a wine bottle. Helen put her hand to her own cheek and found skin. No cut. Not yet. The legend liked to wait until you had told someone, or until you slept, or until you used that mirror again without saying the name, which was its own kind of saying.

She blew the candle out.

The face did not go with the light. It thinned. It became steam. It became Helen again, pale, mouth open on a breath she had not meant to hold.

She unlocked the door and went back to the sofa and said it had been nothing. The last guest laughed and went home. Helen washed the basin until the red was gone and it might have been wax. She left the overhead on all night.

In the morning the mirror was only a mirror. There was a thin scratch in the silvering, low, where a fingernail would reach if a fingernail lived on the other side.

She has not said the name since. She has not said it in jest and she has not said it to prove a point. She tapes a card over the glass when she stays in hotels. She tells friends the game is for children, which is a lie the legend likes. The game was never for children. Children were only the first mouths willing to finish the count.

The rule has not changed since the stair-and-candle version, since Mary Worth, since the bathrooms with no windows.

Do not say it three times.

Do not say it in a locked room.

If the glass fogs and your face is late to arrive, leave the light off and leave the room.

Bloody Mary does not need to climb out.

She only needs you to finish the name.

The ones who finish it learn that a mirror is not a wall.

It is a door that opens inward, and the third word is the key you were never supposed to turn.